AR in Studyum: Your immersive learning experience
How Studyum uses AR to improve education “Tell me and I will forget, show me and I may remember; involve me and I will understand.” ― Confucius This famous quote might not have been something Confucius said (according to QuoteInvestigator, it might have been one of his followers), and yet it still rings so inherently […]
A sneak-peek at learning in the metaverse: The 21st-century space race and what this means for education
The world is getting caught in the Alternate Reality momentum: Businesses are building their brands using AR-powered lenses. The number of apps that use AR content to engage users is on the rise. And all of this is changing our perspective on digitized content. Everyone is familiar with Niantic’s Pokemon Go which became a benchmark […]
Everything you need to know about gamification and Studyum – Part IV: Gamifying your learning through Studyum
The final part of our Gamification Series is here! To bring you up to speed, let’s see what was covered so far. In the 1st part of the Series, we looked into what types of motivation exist (intrinsic and extrinsic) and how they differ. In the 2nd part, we overviewed what conditions are necessary to […]
Your simple guide to Cardano – Part II
In Part I, we established what Cardano is and how it compares to Bitcoin and Ethereum. We also established how the network’s Proof of Stake protocol functions and adds to Cardano’s sustainability and security. Now buckle up as we consider Cardano from another angle – that of its speed, capacity, and use cases. Tipping the […]
Your simple guide to Cardano – Part I
As we’re inevitably approaching the start of the IDO stage, an energy in the community is becoming more and more noticeable. There is a clear wave of excitement over the Cardano-Studyum bridge and what it means for the further development of the Studyum project. Remember, for a bridge between two networks to be possible, one […]
Everything you need to know about gamification and Studyum – Part III: How to activate the flow state and why would you want to
In Part I of the Gamification Series, we established that gamification is a means that is intended to facilitate engagement and make the learning process fun. We discussed motivation, what it is, which factors can influence it. We also mentioned that gamification can help inspire intrinsic motivation in learners, which is why Studyum is a […]
Cardano – another link in the Studyum chain
Studyum’s IDO will be hosted on OccamRazer, Cardano’s Smart DeFi Layer. OccamRazer is the first complete launchpad solution for the Cardano ecosystem. Accommodating a vast range of fundraising profiles, OccamRazer will be the key that unlocks the Cardano ecosystems’ liquidity. – Occam.fi If you’re new to the cryptocurrency world, you’re probably wondering about who or […]
The Gamification Series Part II: Everything you need to know about gamification and Studyum
Having read the previous part of our Gamification Series, you probably already know three things: Gamification is the application of game elements in non-game settings, the purpose of which is to encourage motivation and engagement. Motivation is based on the human desire to optimize one’s well-being by increasing pleasure and reducing pain. There are two […]
The Gamification Series: Everything you need to know about gamification and Studyum
Gaming is fun and learning is not, right? But, if we were to integrate the two, would that make the gaming boring or the learning fun? According to many sources (see Patrick and Doyle, 2016 and Johnson et al, 2016, for example) applying game elements to teaching and other non-game settings, a.k.a. gamification, offers a […]
The impact of artificial intelligence on education
It’s hardly breaking news to suggest that artificial intelligence will play a significant role in most industries within the next ten years. However, it may come as some surprise to you that in its “Future of Jobs Report 2020,” the World Economic Forum predicts the displacement of 85 million jobs across 26 countries by 2025. […]